Different tools can be selected which provide unique functionalities, such as grabbing pointing and shooting. Tools can be changed by pressing the buttons on the side of the controller designated for the tools. The following picture shows the selection wheel with which the current tool is selected.
The pointing device is the standard device, it is the go-to tool when interacting with UI components and Roboy. It casts a laser, which highlights the pointed body part and gives haptic feedback when selecting something.
The hands are useful when interacting with the Roboy model, for example when pushing or pulling Roboy’s arm. More information can be found under the point Moving Roboy.
The whatch consists of a pocketwatch with one pointer, which can be manipulated by moving your finger over the touchpad representing the clock face. AAs of now there are no further functionalities. In the future it will be possible to control time, so to rewind the simulation and save/ load them on runtime.
One tool which can be selected is a toy gun. When pressing the trigger, foam projectiles shoot in the direction of the pointed gun. If desired, these projectiles can inflict forces on hit Roboy parts.